{
  "generatedAt": "2026-09-22T15:02:06.001Z",
  "item": {
    "id": "sc_gen_316874",
    "title": "One complete humanoid biomechanical guard boss sprite for...",
    "mediaType": "image",
    "imageUrl": "https://media.meowa.ai/public/pixel-gen/output/2026-09-22/09%3A09%3A21-381ed59c-ed7f-48c2-9776-20ffb11a33ca/sprite_pack_preview.png",
    "videoUrl": "",
    "spine": null,
    "sideScrollingMap": null,
    "thumbnailUrl": "https://media.meowa.ai/public/pixel-gen/output/2026-09-22/09%3A09%3A21-381ed59c-ed7f-48c2-9776-20ffb11a33ca/sprite_pack_preview.png",
    "category": "Character Design",
    "prompt": "One complete humanoid biomechanical guard boss sprite for a retro wasteland RPG, native 128x128 pixel canvas, transparent background. Strict side projection facing screen RIGHT at 90 degrees, face and arm-blade point right, never face viewer, no three-quarter front or back view. A former adult male hunter forcibly converted into a white medical-factory enforcer: short dark hair and a still-human side-profile face, pale-white broad armored torso and shoulders, dark gray exposed mechanical joints, thick human-proportioned legs in heavy white armored boots standing on the same horizontal ground line. His near forearm becomes a large single forward-pointing blade with small amber seed-gold crystals; far arm still recognizable human hand. A plain dark-green hunter tag fixed on his chest, a black-and-muted-gold fluid port at the upper BACK facing left. One short flexible ribbed hose extends from that back port to the left canvas edge at height 60, ready to connect to an external pump; do not draw a second character or the pump. Calm imposed rigid pose, broad attack silhouette, no skull, no cloak, no wings, no gore, no big exposed muscles. Palette primarily clean white, steel gray, near-black purple, small seed-gold crystal areas and skin color. Broad flat pixel clusters, clear heavy dark contour, two-tone materials, very few structure lines; no tiny panel noise, no gradients, no soft shadows, no ground plane. Reference images provide the native pixel craft and forced half-human half-machine idea only; create this distinct medical white character identity.",
    "summary": "One complete humanoid biomechanical guard boss sprite for a retro wasteland RPG, native 128x128 pixel canvas, transparent background. Strict side projection facing screen RIGHT at 90 degrees, face and arm-blade point...",
    "createdAt": "2026-09-22T09:07:17.681633Z",
    "pinnedAt": "",
    "width": 256,
    "height": 256,
    "author": {
      "displayName": "coolfanr"
    },
    "generationInfo": {
      "workflow_id": "pixel_gen_grid_2x2",
      "agent_type": "perfect-pixel",
      "template_id": "pixel_char_9",
      "template_display_name": "大型极简童话角色",
      "rendering_mode": null
    },
    "promptBlocks": [
      {
        "label": "Prompt",
        "content": "One complete humanoid biomechanical guard boss sprite for a retro wasteland RPG, native 128x128 pixel canvas, transparent background. Strict side projection facing screen RIGHT at 90 degrees, face and arm-blade point right, never face viewer, no three-quarter front or back view. A former adult male hunter forcibly converted into a white medical-factory enforcer: short dark hair and a still-human side-profile face, pale-white broad armored torso and shoulders, dark gray exposed mechanical joints, thick human-proportioned legs in heavy white armored boots standing on the same horizontal ground line. His near forearm becomes a large single forward-pointing blade with small amber seed-gold crystals; far arm still recognizable human hand. A plain dark-green hunter tag fixed on his chest, a black-and-muted-gold fluid port at the upper BACK facing left. One short flexible ribbed hose extends from that back port to the left canvas edge at height 60, ready to connect to an external pump; do not draw a second character or the pump. Calm imposed rigid pose, broad attack silhouette, no skull, no cloak, no wings, no gore, no big exposed muscles. Palette primarily clean white, steel gray, near-black purple, small seed-gold crystal areas and skin color. Broad flat pixel clusters, clear heavy dark contour, two-tone materials, very few structure lines; no tiny panel noise, no gradients, no soft shadows, no ground plane. Reference images provide the native pixel craft and forced half-human half-machine idea only; create this distinct medical white character identity."
      }
    ],
    "media": [
      {
        "mediaType": "image",
        "imageUrl": "https://media.meowa.ai/public/pixel-gen/output/2026-09-22/09%3A09%3A21-381ed59c-ed7f-48c2-9776-20ffb11a33ca/sprite_00.png",
        "videoUrl": "",
        "spine": null,
        "sideScrollingMap": null,
        "title": "One complete humanoid biomechanical guard boss sprite for..."
      },
      {
        "mediaType": "image",
        "imageUrl": "https://media.meowa.ai/public/pixel-gen/output/2026-09-22/09%3A09%3A21-381ed59c-ed7f-48c2-9776-20ffb11a33ca/sprite_01.png",
        "videoUrl": "",
        "spine": null,
        "sideScrollingMap": null,
        "title": "One complete humanoid biomechanical guard boss sprite for..."
      }
    ],
    "publicPath": "/showcases/sc_gen_316874/",
    "categorySlug": "character-design",
    "categoryPath": "/gallery/category/character-design/",
    "seoPublicOptIn": true
  }
}
