{
  "generatedAt": "2026-09-22T15:02:05.997Z",
  "item": {
    "id": "sc_gen_316893",
    "title": "Blade of Rebirth",
    "mediaType": "audio",
    "imageUrl": "https://media.meowa.ai/public/frontend/template-image/BGMCover.png",
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    "thumbnailUrl": "https://media.meowa.ai/public/frontend/template-image/BGMCover.png",
    "category": "Sound Effect",
    "prompt": "Compose the complete instrumental game boss theme \"Blade of Rebirth\", around three minutes, for an original Japanese FC-era military wasteland RPG. This encounter is a precise, cold biomechanical guard inside a white medical facility hiding forced transformation. Make it a playable battle with determination and forward motion, not a funeral or ambient horror. Use an unmistakable strong square-wave lead melody from the opening eight bars, a second square-wave countermelody, an active triangle-wave bass, short noise-channel snare and closed-hat accents. A restrained minor-mode hymn motif built from scale degrees 1-3-5-3 appears as an answer under the main riff, representing the facility's calm coercive authority. Approximately 144 BPM, 4/4, crisp four-voice chiptune texture, no vocals, choir samples, orchestra, guitars, cinematic impacts, literal gunfire, hospital sound effects or extended introduction. Use a clear A-B-A development: a sharp clipped rising melody; a contrasting lower hymn-like reply that retains rhythmic drive; an intensified return with a second melodic voice. Leave space between phrases. End on a rhythmic pickup compatible with returning directly to the opening, without a fadeout or long silent tail. Preserve memorable melody and clean bass, avoid random arpeggio filling or excessively harsh high pitches.",
    "summary": "Compose the complete instrumental game boss theme \"Blade of Rebirth\", around three minutes, for an original Japanese FC-era military wasteland RPG. This encounter is a precise, cold biomechanical guard inside a white...",
    "createdAt": "2026-09-22T09:10:27.317450Z",
    "pinnedAt": "",
    "width": 1024,
    "height": 1024,
    "author": {
      "displayName": "coolfanr"
    },
    "generationInfo": {
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    },
    "promptBlocks": [
      {
        "label": "Prompt",
        "content": "Compose the complete instrumental game boss theme \"Blade of Rebirth\", around three minutes, for an original Japanese FC-era military wasteland RPG. This encounter is a precise, cold biomechanical guard inside a white medical facility hiding forced transformation. Make it a playable battle with determination and forward motion, not a funeral or ambient horror. Use an unmistakable strong square-wave lead melody from the opening eight bars, a second square-wave countermelody, an active triangle-wave bass, short noise-channel snare and closed-hat accents. A restrained minor-mode hymn motif built from scale degrees 1-3-5-3 appears as an answer under the main riff, representing the facility's calm coercive authority. Approximately 144 BPM, 4/4, crisp four-voice chiptune texture, no vocals, choir samples, orchestra, guitars, cinematic impacts, literal gunfire, hospital sound effects or extended introduction. Use a clear A-B-A development: a sharp clipped rising melody; a contrasting lower hymn-like reply that retains rhythmic drive; an intensified return with a second melodic voice. Leave space between phrases. End on a rhythmic pickup compatible with returning directly to the opening, without a fadeout or long silent tail. Preserve memorable melody and clean bass, avoid random arpeggio filling or excessively harsh high pitches."
      }
    ],
    "media": [
      {
        "mediaType": "audio",
        "imageUrl": "https://media.meowa.ai/public/frontend/template-image/BGMCover.png",
        "videoUrl": "",
        "spine": null,
        "sideScrollingMap": null,
        "title": "Blade of Rebirth"
      }
    ],
    "publicPath": "/showcases/sc_gen_316893/",
    "categorySlug": "sound-effect",
    "categoryPath": "/gallery/category/sound-effect/",
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}
