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    "prompt": "Draw an original inventory icon sheet for a 2D industrial survival game. Exactly 21 separate icons arranged as seven columns and three rows, one centered icon per equal cell with generous transparent gutters. Read each row left to right. Row one: superconducting matter as three ivory rods with broad pale cyan bands; dormant biological cell as a compact orange seed with a cream center; explosive compound as a red-orange granule pile; spore pod as a purple oval pod with a single broad split; incendiary ammunition as a short orange cylindrical cartridge with a dark cap; metaglass as two offset pale blue transparent-looking panes rendered with solid colors; water as one blue droplet. Row two: molten slag as an orange droplet with one dark inner streak; crude oil as a nearly black rounded droplet with a brown highlight; cryofluid as a cyan droplet containing a simple white diamond; cyanogen gas as three connected teal vapor lobes; nitrogen as a soft lavender coiled vapor symbol; hydrogen as two pale sky-blue connected bubbles; ozone as three deep blue connected bubbles. Row three: phase crystal as a narrow magenta faceted shard; gallium as a silvery blue liquid metal bead on a small puddle; neoplasm as a pink-red organic blob with a dark central hollow; training short sword as a short diagonal gray blade with a brown crossguard; emergency repair kit as a compact teal rectangular tool pouch with a cream wrench mark; flare as a short red signal cartridge with a cream cap; timber as two short warm brown logs with clearly visible pale cut ends. All icons share a simple chunky pixel design appropriate to a final 32 by 32 canvas: use only two or three flat solid colors per icon, large geometric planes, slight thickness, upper-left lighting, crisp stepped edges, no continuous black outline. Keep silhouettes distinct. No fine texture, gradients, glow, soft edges, cast shadows, text, labels, borders or background panels. Transparent background. Each item is complete, centered, and compact with modest surrounding space. Invent new designs without copying an existing game.",
    "summary": "Draw an original inventory icon sheet for a 2D industrial survival game. Exactly 21 separate icons arranged as seven columns and three rows, one centered icon per equal cell with generous transparent gutters. Read eac...",
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        "content": "Draw an original inventory icon sheet for a 2D industrial survival game. Exactly 21 separate icons arranged as seven columns and three rows, one centered icon per equal cell with generous transparent gutters. Read each row left to right. Row one: superconducting matter as three ivory rods with broad pale cyan bands; dormant biological cell as a compact orange seed with a cream center; explosive compound as a red-orange granule pile; spore pod as a purple oval pod with a single broad split; incendiary ammunition as a short orange cylindrical cartridge with a dark cap; metaglass as two offset pale blue transparent-looking panes rendered with solid colors; water as one blue droplet. Row two: molten slag as an orange droplet with one dark inner streak; crude oil as a nearly black rounded droplet with a brown highlight; cryofluid as a cyan droplet containing a simple white diamond; cyanogen gas as three connected teal vapor lobes; nitrogen as a soft lavender coiled vapor symbol; hydrogen as two pale sky-blue connected bubbles; ozone as three deep blue connected bubbles. Row three: phase crystal as a narrow magenta faceted shard; gallium as a silvery blue liquid metal bead on a small puddle; neoplasm as a pink-red organic blob with a dark central hollow; training short sword as a short diagonal gray blade with a brown crossguard; emergency repair kit as a compact teal rectangular tool pouch with a cream wrench mark; flare as a short red signal cartridge with a cream cap; timber as two short warm brown logs with clearly visible pale cut ends. All icons share a simple chunky pixel design appropriate to a final 32 by 32 canvas: use only two or three flat solid colors per icon, large geometric planes, slight thickness, upper-left lighting, crisp stepped edges, no continuous black outline. Keep silhouettes distinct. No fine texture, gradients, glow, soft edges, cast shadows, text, labels, borders or background panels. Transparent background. Each item is complete, centered, and compact with modest surrounding space. Invent new designs without copying an existing game."
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