{
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    "prompt": "Original top-down battlefield terrain map for a run-and-gun arcade game, strict orthographic bird's-eye view, directly overhead, flat 2D game map, no perspective, no horizon, no 3D side walls, no slopes seen from the side. Terrain layer only: ground texture, dirt road, dry grass, soil, rock scuffs and tire tracks only. No trees, no bushes, no buildings, no vehicles, no characters, no props, no text, no UI, no watermark, no border. A wide weathered dirt road runs vertically through the exact center of the frame at a fixed width, clearly readable as the play lane, with faint tire ruts. Flanked by rolling dry hillside ground: dry golden grass, exposed brown soil, rocky scuffs and terraced earth banks, low ridges along both edges, scattered dry patches. Strictly top-down flat ground plane. Painterly semi-realistic retro arcade game art, muted golden-brown, olive and grey palette, low visual noise, soft contrast so player sprites stay readable, uniform overhead ambient lighting, very short",
    "summary": "Original top-down battlefield terrain map for a run-and-gun arcade game, strict orthographic bird's-eye view, directly overhead, flat 2D game map, no perspective, no horizon, no 3D side walls, no slopes seen from the...",
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    "promptBlocks": [
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        "label": "Prompt",
        "content": "Original top-down battlefield terrain map for a run-and-gun arcade game, strict orthographic bird's-eye view, directly overhead, flat 2D game map, no perspective, no horizon, no 3D side walls, no slopes seen from the side. Terrain layer only: ground texture, dirt road, dry grass, soil, rock scuffs and tire tracks only. No trees, no bushes, no buildings, no vehicles, no characters, no props, no text, no UI, no watermark, no border. A wide weathered dirt road runs vertically through the exact center of the frame at a fixed width, clearly readable as the play lane, with faint tire ruts. Flanked by rolling dry hillside ground: dry golden grass, exposed brown soil, rocky scuffs and terraced earth banks, low ridges along both edges, scattered dry patches. Strictly top-down flat ground plane. Painterly semi-realistic retro arcade game art, muted golden-brown, olive and grey palette, low visual noise, soft contrast so player sprites stay readable, uniform overhead ambient lighting, very short"
      }
    ],
    "media": [
      {
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        "videoUrl": "",
        "spine": null,
        "sideScrollingMap": null,
        "title": "Original top-down battlefield terrain map for a run-and-g..."
      }
    ],
    "publicPath": "/showcases/sc_gen_581876/",
    "categorySlug": "character-design",
    "categoryPath": "/gallery/category/character-design/",
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