{
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    "title": "Underwater Hydraulic Clamp",
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    "prompt": "One complete 3-second underwater game sound effect: a compact hydraulic arm advances with a restrained servo whine, clamps heavily onto a large salvage object, locks with one deep metal clunk, and leaves a low hull resonance that decays naturally to silence. This must be one single continuous event, not a montage and not multiple impacts. No second collision, no electronic beep, no music, no voice, no ambient background, no clean splash and no cinematic exaggeration. Use a muffled enclosed metal-underwater perspective with a coherent low-frequency body and a natural quiet tail.",
    "summary": "One complete 3-second underwater game sound effect: a compact hydraulic arm advances with a restrained servo whine, clamps heavily onto a large salvage object, locks with one deep metal clunk, and leaves a low hull re...",
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        "label": "Prompt",
        "content": "One complete 3-second underwater game sound effect: a compact hydraulic arm advances with a restrained servo whine, clamps heavily onto a large salvage object, locks with one deep metal clunk, and leaves a low hull resonance that decays naturally to silence. This must be one single continuous event, not a montage and not multiple impacts. No second collision, no electronic beep, no music, no voice, no ambient background, no clean splash and no cinematic exaggeration. Use a muffled enclosed metal-underwater perspective with a coherent low-frequency body and a natural quiet tail."
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        "title": "Underwater Hydraulic Clamp"
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