{
  "generatedAt": "2026-11-12T11:22:55.482Z",
  "item": {
    "id": "sc_gen_590002",
    "title": "Deep Sea Capsule Salvage BGM",
    "mediaType": "audio",
    "imageUrl": "https://media.meowa.ai/public/frontend/template-image/BGMCover.png",
    "videoUrl": "",
    "spine": null,
    "sideScrollingMap": null,
    "thumbnailUrl": "https://media.meowa.ai/public/frontend/template-image/BGMCover.png",
    "category": "Sound Effect",
    "prompt": "Create an approximately 90-second underwater exploration BGM loop for a deep-sea salvage game heard from inside a small metal diving capsule. Use a slow continuous 50 to 180 Hz low-frequency current pulse as the foundation, distant industrial metal hits with long muted resonance, and a sparse blurred melodic contour around 300 to 800 Hz. The track must feel thick, enclosed, distant and patient enough for long exploration sessions. Strongly reduce frequencies around 2 kHz and above, with no bright percussion, no glassy pads, no high shimmer, no vocals, no sonar ping, no sudden cinematic impacts and no triumphant melody. Keep enough low-mid definition that the slow motif remains recognizable beneath the underwater ambience. Make the ending able to return smoothly to the opening texture for looping.",
    "summary": "Create an approximately 90-second underwater exploration BGM loop for a deep-sea salvage game heard from inside a small metal diving capsule. Use a slow continuous 50 to 180 Hz low-frequency current pulse as the found...",
    "createdAt": "2026-11-12T08:59:31.485965Z",
    "pinnedAt": "",
    "width": 1024,
    "height": 1024,
    "author": {
      "displayName": "335141407"
    },
    "generationInfo": {
      "workflow_id": "music_generation",
      "agent_type": null,
      "template_id": "default",
      "template_display_name": null,
      "rendering_mode": null
    },
    "promptBlocks": [
      {
        "label": "Prompt",
        "content": "Create an approximately 90-second underwater exploration BGM loop for a deep-sea salvage game heard from inside a small metal diving capsule. Use a slow continuous 50 to 180 Hz low-frequency current pulse as the foundation, distant industrial metal hits with long muted resonance, and a sparse blurred melodic contour around 300 to 800 Hz. The track must feel thick, enclosed, distant and patient enough for long exploration sessions. Strongly reduce frequencies around 2 kHz and above, with no bright percussion, no glassy pads, no high shimmer, no vocals, no sonar ping, no sudden cinematic impacts and no triumphant melody. Keep enough low-mid definition that the slow motif remains recognizable beneath the underwater ambience. Make the ending able to return smoothly to the opening texture for looping."
      }
    ],
    "media": [
      {
        "mediaType": "audio",
        "imageUrl": "https://media.meowa.ai/public/frontend/template-image/BGMCover.png",
        "videoUrl": "",
        "spine": null,
        "sideScrollingMap": null,
        "title": "Deep Sea Capsule Salvage BGM"
      }
    ],
    "publicPath": "/showcases/sc_gen_590002/",
    "categorySlug": "sound-effect",
    "categoryPath": "/gallery/category/sound-effect/",
    "seoPublicOptIn": true
  }
}
