A production 2D GAME VFX ANIMATION SPRITE SHEET, exactly...
A production 2D GAME VFX ANIMATION SPRITE SHEET, exactly 12 frames in a precise 4 COLUMNS by 3 ROWS grid on NATIVE ALPHA TRANSPARENT background, no drawn grid lines. ONE continuous frozen dragon BREATH JET effect repe...
Prompt details
A production 2D GAME VFX ANIMATION SPRITE SHEET, exactly 12 frames in a precise 4 COLUMNS by 3 ROWS grid on NATIVE ALPHA TRANSPARENT background, no drawn grid lines. ONE continuous frozen dragon BREATH JET effect repeated with temporal progression, no dragon or body or skull. Every cell identical camera and scale, nozzle origin at x50percent y4percent, shooting straight DOWN in local +Y axis, narrow bright nozzle spreads into a violent tapered conical spray ending around y92percent, maximum width80percent cell at lower half. Crystal-clear white hot icy center running down length, razor sharp long angular BLUE ICE CRYSTAL SPLINTERS thrust down and outward, spear tips aligned along outward flow, energetic broken branching cyan streaks, deep cobalt outlines, restrained thin bloom only around bright shards. A destructive pressure jet of frozen blades, not smoke or cotton, NOT a tornado. Dense clear core, sparse separated sharp icy debris at edges. Strong readable angular silhouette and cry
