Character Design

One half-human half-object enemy for a flesh forest in an...

One half-human half-object enemy for a flesh forest in an original FC Metal Max style pixel game. Native 64x64 sprite on transparent background, complete silhouette around 52 pixels tall. Strict full side profile faci...

coolfanr September 22, 2026 Prompt + result

Prompt details

Prompt

One half-human half-object enemy for a flesh forest in an original FC Metal Max style pixel game. Native 64x64 sprite on transparent background, complete silhouette around 52 pixels tall. Strict full side profile facing screen RIGHT, never looking toward the viewer, no three-quarter view. An old evacuation worker consumed by a seed organism: hunched humanoid in dark desaturated red maintenance jacket and charcoal trousers, one booted human leg and one root-like leg on a horizontal ground line, recognizable empty human profile, torso partly encased in a single broken iron control-box plate, one normal arm and one thick gold-green root-hook arm reaching right. Muted flesh red, dark green, iron gray and small seed-gold accents. No gore, no severed pieces, no zombie exposed bones. Strong clear thick pixel contour, broad color clusters, restrained two-tone areas, no tiny surface texture, no gradients or glow, no ground shadow, no scenery. Reference image provides pixel art craft, not character identity.

Generated results

One half-human half-object enemy for a flesh forest in an...
One half-human half-object enemy for a flesh forest in an...