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Latest public showcase items
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
以参考图为布局与美术风格依据,重新绘制完整9:16竖屏亡灵守城战斗游戏目标画面。保持原图灰褐色道路、蓝灰城墙、暗黑...
以参考图为布局与美术风格依据,重新绘制完整9:16竖屏亡灵守城战斗游戏目标画面。保持原图灰褐色道路、蓝灰城墙、暗黑手绘粗描边、骨白骷髅和青绿色灵火。顶部6%留深色HUD空栏;6%至41%是城外道路和守军对抗红褐敌兵,城墙与中央拱门约在35%至41%;城内蓝灰走道延伸到55%;55%至81%有三...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
Pixel art for a dark 2D side-scrolling action game set in...
Pixel art for a dark 2D side-scrolling action game set in China's Three Kingdoms era, around 200 AD. Muted low-saturation palette of dark blues, sl...
制作一张竖屏暗黑守城游戏交战效果图。两张参考职责不同,必须同时遵守。图一是唯一画风与角色造型标准:完整继承其手绘暗...
制作一张竖屏暗黑守城游戏交战效果图。两张参考职责不同,必须同时遵守。图一是唯一画风与角色造型标准:完整继承其手绘暗黑卡通笔触、粗粝但有明暗层次的石地、压低的灰褐和灰蓝环境光、骨白圆头骷髅及短剑圆盾/弓造型、灰披风、锈红破布腐尸、青绿局部魂火和石质UI材质。不只借颜色,角色比例、线条、材质、光影...
在第一张横版像素游戏地表图块上重绘,第二张只借鉴万妖林配色。固定第一张图轮廓、路面上下边界和左右接缝,保持相同取景...
在第一张横版像素游戏地表图块上重绘,第二张只借鉴万妖林配色。固定第一张图轮廓、路面上下边界和左右接缝,保持相同取景与16:9画布。路面在画布从上往下约69%到78%。灌木、走路面、下方岩土必须连成同一块结实的古老林道。路面有连贯的青灰湿石和土、少量克制的冷色反光、清楚的横向轮廓。路缘有暗色细压...
Pixel art side-scrolling game background, 16:9. Night aft...
Pixel art side-scrolling game background, 16:9. Night after a lost battle in ancient China, Three Kingdoms era, around 200 AD. A cold full moon in...
Original character illustration, normal anime proportions...
Original character illustration, normal anime proportions, rendered in exactly the same art style as the two reference illustrations: hard-edged tw...
Redraw as hand-inked anime game art. Keep the reference c...
Redraw as hand-inked anime game art. Keep the reference composition and lighting. Replace the character with a new design: young woman, wavy auburn...
Keep this image's exact art style, crisp line work, flat...
Keep this image's exact art style, crisp line work, flat cel shading and lighting. Replace only the character with a new original design: young wom...
Keep this image's exact art style, line thickness, flat c...
Keep this image's exact art style, line thickness, flat cel shading, color treatment and lighting. Replace only the character with a new original d...
以参考原作截图为直接结构基础,制作同款空间结构的暗黑题材交战截图。保留原作固定二维正面俯视、横平竖直的平面地面、上...
以参考原作截图为直接结构基础,制作同款空间结构的暗黑题材交战截图。保留原作固定二维正面俯视、横平竖直的平面地面、上小战场下后勤区的画面比例、约四分之一高度处细横向城墙及贴墙血条、中央小型正面门图标、后方小方格节点与浅色横竖补给道路、下方小型正面建筑略露屋顶。整体简洁描边卡通、少纹理;不要扩建大...
Submarine Winch Loop
A seamless 5-second looping recovery winch sound for a deep-sea salvage game, heard from inside a metal diving capsule. Sustain a continuous low in...
针对参考游戏截图做一次局部返工,保留现有居中上下直路、低横墙、中央唯一敞开门口、庭院地面、全部建筑及六祭坛的位置、...
针对参考游戏截图做一次局部返工,保留现有居中上下直路、低横墙、中央唯一敞开门口、庭院地面、全部建筑及六祭坛的位置、比例、常见正面俯视机位和暗黑卡通材质。不是90度天顶图,不需要重构场景。只修两组内容:一,场上恰好两个骨兵和一个弓手、两个锈红尸兵。两个骨兵整体面朝屏幕上方,主要看见后脑、背部、肩...
0.00-0.50s: The character recoils and staggers backward t...
0.00-0.50s: The character recoils and staggers backward to the left, losing balance as the jade cube slips from their hand and starts falling. 0.50...
